Character Skills
Franky
Don Krieg
Aokiji
Usopp
Sanji
Robin
Ace
Smoker
Chopper
Tashigi
Nami
Zoro
Law
Luffy
Buggy
Brook
Jinbe
Mihawk
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Iron Fist

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Fresh Fire

    Launches a wave of fire in the direction the character is facing, hitting all creatures in a 3x3 area.

  • Weapons Left

    Deals damage several times to the selected target. Maximum range: 3 SQMs.

  • Strong Right

    Launches a punch in the direction the character is facing; upon hitting a target or an obstacle, your character will dash toward it. The target will suffer 20% more damage from your attacks for 5 seconds.

  • Front Iron Skin (Passive)

    If the enemy is facing or to the side of Franky, they will deal 60% less damage.

  • Strong Hammer

    Deals damage to everyone around you.

  • Cola Power

    Quickly heals health and, if it exceeds it, creates a shield of up to 50% of your health. When the player has the shield active, they will deal 50% more damage.

  • Coup de Vent

    Launches a blast of wind in the direction the character is facing, dealing damage to enemies.

  • SUPER

    Remove todas as suas condições negativas e reseta todos os seus cooldowns. Durante 5 segundos: Fresh Fire: Deixa com condição de fogo. Weapons Left: Aumenta a área do dano.

  • Destroy Hou

    The character rapidly launches several rockets at their opponents. If a target is selected, the rocket will hit only them.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Dia no Kobushi

    Deals damage to the selected target and leaves it bleeding. Maximum range: 1 SQM.

  • Yoroi Shield

    Dashes 3 SQMs in the direction you are facing, causing stun and damage when colliding with a creature.

  • Vacuum

    Pulls all creatures within the attack area, causing taunt, damage, slow and clustering them in front of you. If used on a player, it will pull only 1 SQM.

  • Wootz-Ko no Yoroi (Passive)

    Activates Don Krieg's invincible armor when his life drops below 60%, increasing his extra defense from 10% to 60%.

  • Darts

    Launches a dart at all creatures in a 3x3 area, leaving them poisoned and stunned. When the poison effect ends, the player will suffer stun. If a target is selected, the dart will only be dealt to it.

  • Kenzan Mantle

    Reflects 50% of the damage taken, but you cannot move. It can be deactivated by using it again.

  • Daisenso

    Uses the Great Battle Spear on basic attacks, increasing damage by 50% and setting targets on fire. Lasts 10 seconds.

  • Kaen Hosha

    Pillars of fire surround them, dealing damage to everyone around.

  • Modoku Gasu Dan MH5

    Throws a deadly gas bomb at the chosen location, dealing damage for 4 seconds to everyone in the area.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Ice Shard

    Deals damage three times to the selected target. Maximum range: 3 SQMs.

  • Ice Ball

    Deals damage to the selected target and to the others around it in a 2x2 area. Maximum range: 4 SQMs.

  • Partisan

    Launches the attack in the direction the character is facing, hitting all creatures in a 5x3 area.

  • Ice Travel

    Hits the selected target and all creatures in the path to it, causing stun. Maximum distance: 4 SQMs.

  • Ice Time

    Deals damage to the selected target and stuns it. Maximum range: 4 SQMs.

  • Ice Wall

    Creates 3 ice walls in front of you. You can create them up to 3 SQMs in front of you by saying Ice Wall "2 or Ice Wall "3. The walls last 10 seconds.

  • Ice Rain

    Rains down ice over a given area. There are two ways to use this attack: you can use it on the target or through the aim, launching it wherever you want.

  • Ice Age

    Creates several ice spikes in the direction the character is facing. Whoever passes through the spikes will also take damage. They stay on the ground for 5 seconds.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Usopp Hammer

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Kaen Boshi

    Deals damage to the selected target. Maximum range: 5 SQMs.

  • Kemuri Boshi

    Prevents the target from using attacks for 3 seconds. Maximum distance: 5 SQMs.

  • Midori Boshi Take Javelin

    Launches multiple attacks at the target, chasing it and dealing damage to everyone around it for 6 seconds. Maximum distance: 5 SQMs.

  • Midori Boshi Devil

    It is used on the selected target, and also hits all creatures in the path to it. It will follow the target, dealing some extra damage. Maximum distance: 5 SQMs.

  • Midori Boshi Sargasso

    Deals damage to the selected target and stuns it. Maximum range: 5 SQMs.

  • Midori Boshi Giant Devil

    Deals damage to the selected target and moves the creatures (does not work on players) to the same SQM as the main target.

  • Firebird Star

    Launches a bird of fire in the direction the character is facing, hitting all creatures in a 5x3 area.

  • Make Seed Trap

    Makes 4 Seed Traps and 2 Taunt Seeds.

  • Make Kaen Stone

    Makes 10 Kaen Stones.

  • Make Kemuri Stone

    Makes 10 Kemuri Stones.

  • Make Pop Stone

    Makes 10 Pop Greens.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Colier

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Extra Hache

    The attack will be launched in the direction the character is facing.

  • Epaule

    Deals damage once to everyone around you.

  • Taunt

    Draws the attention of the creatures around you, making them attack you. Also drains a bit of the health of the creatures hit.

  • Diable Jambe

    The physical attack will become fire, with a chance to deal extra damage of this element. Your health will increase by 10% and your defense by 15%. Lasts 35 seconds.

  • Diable Jambe Extra Hache

    Similar to Extra Hache, but it deals damage twice and a stun if it hits the creature.

  • Diable Jambe Flambage Shot

    Deals damage to the target. You need to be next to it.

  • Kick Course

    Deals damage to everyone around you.

  • Diable Jambe Frit Assortie

    Causes damage to everything around you. (The area is larger than that of Epaule/Kick Course)

  • Sky Walk

    When used, you dash 1 SQM, your speed is increased and you have a chance to dodge attacks. Lasts 15 seconds.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Spank

    Deals damage to the selected target. Maximum range: 3 SQMs.

  • Hang

    Stuns the selected target. Maximum distance: 3 SQMs.

  • Delphinium

    Creates several hands in the direction the character is facing, hitting all creatures in a 5x3 area.

  • Spider Net

    Creates a wall of hands in front of you. Attacks pass through this wall. They occupy 3 SQMs and last 4 seconds.

  • Cien Fleur Spank

    Deals damage twice to everyone around you in a large area.

  • Clutch

    Causa dano no alvo selecionado e o deixa com stun. Distância máxima: 4 SQMs. Este ataque só pode ser usado em jogadores.

  • Campo de Flores

    Deals damage to everyone around you. The attack expands and then returns to its normal size, being able to hit the same creature twice.

  • Big Tree

    Creates a giant arm in the direction the character is facing, causing damage and stun in a 3x1 area.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Hi (Passive)

    Se você acertar 3x o Hidaruma ou o Hibashira no mesmo alvo, será ativada uma explosão em área que aplicará a condição de fogo em todos ao redor dele. Ganha um escudo baseado em 75% da sua mana máxima que, ao ser destruído, retornarão em 30 segundos.

  • Kagerou

    Deals damage to the selected target. Maximum range: 3 SQMs.

  • Hinami

    Launches a cone-shaped wave of fire in the direction the character is facing.

  • Higan

    Deals damage several times to the selected target. Maximum range: 3 SQMs.

  • Hidaruma

    Deals damage to the selected target and sets it on fire. Maximum range: 3 SQMs.

  • Hibashira

    Deals damage to everyone around you and sets everyone hit on fire.

  • Hiken

    Launches a fire punch in the direction the character is facing, hitting all creatures in a 4x3 area.

  • Entei

    Deals damage to the selected target and to those around it.

  • Eruption

    Hits everyone around you with a fire attack in a large 4x4 area.

  • Hiikari

    Deals damage to everyone who comes near you. The damage of your attacks increases by 35%. While active, they will consume your energy. Can be activated and deactivated whenever you want.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • White Shot

    Deals damage to the selected target. Maximum range: 3 SQMs.

  • White Blow

    Deals damage to the selected target and, if there is any creature next to it, the attack will ricochet.

  • White Shield (Passive)

    From this level on, the character starts to take 5% less damage from the attacks it suffers.

  • White Impact

    Deals damage to everyone around you.

  • White Rage

    Smoker's basic attack becomes smoke, its damage increases by 20% and the chance of White Shield being activated increases by 15%. Lasts 20 seconds.

  • White Launcher

    Jumps onto the selected target, dealing damage. Maximum distance: 4 SQMs.

  • White Spark

    Deals damage to everyone around you in an area larger than White Impact.

  • White Out

    Launches an attack in the direction the character is facing, causing damage and stun to all creatures in a 4x3 area.

  • White Cut

    Deals damage to the selected target and to those around it in an X-shaped area. Maximum range: 1 SQM.

    Transformation: 1
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Brain Power

    Deals damage to the selected target. Maximum range: 3 SQMs.

  • Heal

    Heals another player, just say Heal 'Player name. It can also be used on yourself.

  • Heal Everyone

    Heals all players (including you) who are around you.

  • Weakness

    Marks the target for 3 seconds. During this time, all attacks used on it (from any player) will deal 20% more damage. Maximum distance: 3 SQMs.

  • Mushroom Bomb

    Deals damage to the selected target and to the others around it in a 2x2 area. Maximum range: 4 SQMs.

  • Transformation: 2
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Horn Attack

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Searching

    It is used to locate a player's position, by saying Searching 'Player name. The higher your level, the greater the distance the searching can reach.

  • Transformation: 3
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Strong Punch

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Combo Punch

    Deals damage three times to the selected target. Maximum range: 1 SQM.

  • Transformation: 4
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Rollout

    The character gains more speed and starts rolling. Everyone around them will take multiple damage. Lasts 6 seconds.

  • Transformation: 5
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Impactful Jump

    Deals damage to everyone around you.

  • Agility

    Increases the chance to dodge attacks.

  • Transformation: 6
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Arm Point

    Increases your health by 50% and your basic attack by 60%. Lasts 5 minutes.

  • Big Horn Attack

    Dashes 3 SQMs in the direction you are facing, dealing damage to the creatures it passes through.

  • Impactful Horn Attack

    Launches an attack in the direction the character is facing, hitting all creatures in a 4x3 area.

  • Transformation: 7
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Brain Point

    It is the initial transformation into Chopper.

  • Walk Point

    Increases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.

  • Heavy Point

    Increases your health by 35% and basic attack by 20%. Lasts 5 minutes.

  • Guard Point

    Increases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.

  • Jump Point

    Increases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.

  • Horn Point

    Increases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.

  • Mega Punch

    Deals damage to the selected target and to those around it. Maximum range: 1 SQM.

  • Destructive Punch

    Deals damage to everyone around you.

  • Trap Punch

    Deals damage to the selected target and stuns it. Maximum range: 1 SQM.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Heal

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Cut

    Deals damage to the selected target. Maximum range: 2 SQMs.

  • Mutilate

    Deals damage to the selected target, leaving it bleeding and paralyzed. Maximum range: 1 SQM.

  • Scattering Blast

    Deals damage to everyone around you.

  • Ferocity

    Increases the character's Melee Weapon skill and attack speed for 10 seconds.

  • Lacerate

    Launches a slash in the direction the character is facing, hitting all creatures in a 5x1 area.

  • Kamie

    Increases the character's speed and gives a chance to dodge incoming attacks for 10 seconds.

  • Soru

    Jumps onto the selected target, dealing 4 damage. Maximum distance: 4 SQMs.

  • Kiri Shigure

    Dashes 1 SQM in the direction you are facing, dealing damage to the creatures it passes through.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Thunder Shock

    Deals damage to the selected target. Maximum range: 3 SQMs.

  • Clima Tact Throw

    Deals damage to the selected target and, if there is any creature next to it, the Clima Tact will ricochet. Maximum range: 4 SQMs.

  • Thunder Ball

    Deals damage to the selected target and leaves it electrified. Maximum range: 4 SQMs.

  • Mirage

    Creates two copies of Nami that will attack the selected target. They last 30 seconds.

  • Thunder Charge

    Marks the target for 5 seconds. During this time, every attack you use on it will deal 30% more damage.

  • Dark Cloud Tempo

    Launches a wave of electricity in the direction the character is facing.

  • Swing Arm

    Deals damage to the selected target and to those around it.

  • Thunderbolt Tempo

    Deals damage to the selected target. Maximum range: 4 SQMs.

  • Thunder Storm

    Hits everyone around you in a large 5x5 area.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Heal

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Sanjuuroku Pondo Hou

    Deals damage to the selected target. Maximum range: 2 SQMs.

  • Tatsu Maki

    Deals damage to everyone around you.

  • Ashura

    Increases the character's attack speed for 15 seconds.

  • Hyakuhachi Pondo Hou

    Deals damage to the selected target and to the other creatures around it. Marks the target for 3 seconds, making any attack used on it deal 20% more damage. Maximum range: 2 SQMs.

  • Kokujou Tatsu Maki

    Launches a hurricane at the target that chases it for 4 seconds. During this time, the target will suffer paralyze and continuous damage. Maximum distance: 5 SQMs.

  • Gazami Dori

    Dashes 3 SQMs in the direction you are facing, dealing damage to the creatures it passes through.

  • Nigorizake

    Launches a slash in the direction the character is facing, hitting all creatures in a 5x3 area.

  • Air Slash

    Deals damage to everyone around you. Has a larger area than Tatsu Maki.

  • Nanajuuni Pondo Hou

    Hits everyone within the 3 SQMs in front of the player who uses it.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Energy Defense

    All damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Katto

    Acerta todos que estiverem nos 3 SQMs da frente do jogador que a usar. Room: Se o alvo estiver dentro, não há limite de distância. Se o ataque for usado sem um alvo, será lançado na direção em que você estiver virado.

  • Injection Shot

    Deals damage to the selected target and leaves it bleeding. Maximum range: 3 SQMs.

  • Gamma Knife

    During this attack the target will be stunned and take multiple hits of damage; if you move the attack will be canceled. Maximum distance: 1 SQM.

  • Countershock

    Deals damage to the selected target and to those around it. Maximum range: 3 SQMs.

  • Room

    Will heal every second you and all players who are in the same party and inside the Room. Creatures and other players will take damage. Duration: 10 seconds.

  • Shambles

    This attack can only be used inside the Room. You can switch places with any player who is inside the Room.

  • Takt

    Este ataque só poder usado dentro da Room. Se o jogador usar Takt'pull' irá puxar o alvo 1 SQM na sua direção. Se usar Takt'push' irá empurra-lo 1 SQM. Sem alvo: Acerta todos que estiverem na Room.

  • Mes

    This attack removes the target's heart. All damage the heart takes the target will also take. When the heart's health runs out, the target will start taking 20% more damage for 5 seconds. Maximum distance: 1 SQM.

    Transformation: 1
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Pistol

    The attack will be launched in the direction the character is facing, hitting up to 2 creatures.

  • Axe

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Bazooka

    The attack will be launched in the direction the character is facing, hitting up to 3 creatures. In addition to dealing damage, it also pushes the creatures.

  • Hanabi

    Deals damage to everyone around you.

  • Fuusen

    Gains 20% defense, but cannot move. You can enable and disable the Fuusen whenever you want.

  • Gatling Gun

    The attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player can walk while using it.

  • Gear Second

    Increases Strenght by 30%, attack speed and movement speed. If the player uses Gear Second again, it will jump on the target. Two new attacks are unlocked (Jet Pistol and Jet Stamp) by this transformation. Lasts 30 seconds.

  • Gigant Pistol

    The attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. The creatures hit will suffer Stun.

  • Transformation: 2
  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Jet Pistol

    The attack goes straight to the target and, if there is another creature near it, it will also hit it. Maximum distance: 2 SQMs.

  • Axe

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Bazooka

    The attack will be launched in the direction the character is facing, hitting up to 3 creatures. In addition to dealing damage, it also pushes the creatures.

  • Hanabi

    Deals damage to everyone around you.

  • Fuusen

    Gains 20% defense, but cannot move. You can enable and disable the Fuusen whenever you want.

  • Gatling Gun

    The attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player can walk while using it.

  • Gear Second

    Increases Strenght by 30%, attack speed and movement speed. If the player uses Gear Second again, it will jump on the target. Two new attacks are unlocked (Jet Pistol and Jet Stamp) by this transformation. Lasts 30 seconds.

  • Gigant Pistol

    The attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. The creatures hit will suffer Stun.

  • Jet Stamp

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Recovery

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Bara Bara Punch

    Deals damage to the selected target. Maximum range: 4 SQMs.

  • Tokusei Muggy Dama

    Deals damage to the selected target and to those around it. Maximum range: 5 SQMs.

  • Bara Bara Hou

    The character separates their hand from their body for 10 seconds. During this time, all selected targets will be attacked by the hand.

  • Throwing Knives

    Launches the attack in the direction the character is facing, hitting all creatures in a 5x3 area.

  • Bara Bara Dash

    Dashes 3 SQMs in the direction you are facing, confusing the creatures it passes through.

  • Buggy Dama

    Launches a bomb at the target, pushing back all who are hit. If there is no target, you can use it through aiming. Maximum distance: 3 SQMs.

  • Bara Bara Festival

    The character separates their body and starts spinning, rapidly launching swift knives at their opponents.

  • Bara Bara Ka

    Increases your attack speed (0.9s), your movement speed and gives a chance to dodge attacks. Lasts 7 seconds.

  • Bara Bara Rain

    Rains down a hail of cannonballs over a given area. It can be used on a target or through the aim, launching it wherever you want.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Fast Swing

    Deals damage to the selected target. Maximum range: 1 SQM.

  • Fierce Flurry

    The attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player cannot walk while using it.

  • Light Bones Rush

    Increases your attack speed, your movement speed and gives a chance to dodge attacks. Lasts 7 seconds.

  • Party Music

    Increases the health and the strength, melee weapon, distance combat and energy level skills of your character and all members of your group by 10% for 2 minutes.

  • Yomi Yomi No Mi (Passive)

    Yomi Yomi no mi enhances the user's soul to the point of being able to return to life after death.

  • Gavotte Bond Avant

    Brook leaps into the air and lands striking his cane on the ground, dealing damage to everyone around him.

  • Yahazu Giri

    Dashes 4 SQMs in the direction you are facing, dealing damage to the creatures it passes through in a 4x3 area.

  • Nemuri Uta Flanc

    Launches an attack in the direction the character is facing, hitting all creatures in a 4x3 area.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Heal Wounds

    Heals a medium amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Karakusagawara Seiken

    Continuously deals damage to everyone around you.

  • Yarinami Murasame

    Hits everyone within up to 2 SQMs around the player.

  • Gosenmaigawara Seiken

    Deals damage to the selected target and pushes it 2 SQMs away. Maximum range 1 SQM.

  • Uchimizu

    Deals damage to the selected target. Maximum range: 4 SQMs.

  • Mizu Kokoro

    Pulls everyone within a 3x3 area in front of the character to the center and launches a 3x6 jet of water

  • Kairagi

    Increases your health by 20% and your defense by 20%. Lasts 10 seconds

  • Samegawara Seiken

    Launches an attack in the direction the character is facing, hitting all creatures in a cone area.

  • Buraikan

    Jinbei leaps onto the selected target and deals damage to the selected target. Maximum distance 4SQM.

  • Light

    Generates a light with a radius of 3 SQMs around the character.

  • Small Recovery

    Heals a small amount of HP.

  • Recover

    Heals a medium amount of HP.

  • Intense Heal

    Heals a large amount of HP.

  • Jump

    Allows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.

  • Haste

    Increases your speed for 20 seconds.

  • Suihei

    Deals damage in a 1x3 area in front of the character.

  • Kokuto Kogetsu

    Deals damage to everyone around you in a 5x5 area.

  • Kokuto Samidare

    Dashes 5 SQMs in the direction you are facing, dealing damage to the creatures it passes through.

  • Kokuto Issen

    Launches a slash in the direction the character is facing, hitting all creatures in a line of up to 5SQMs distance.

  • Still in Range

    Deals damage to the selected target. Maximum range: 5 SQMs.

  • Chi wo Hau Zangeki

    Launches a slash in the direction the character is facing, hitting all creatures in a line of up to 7SQMs distance.

  • Kokuto Mu

    Deals damage to everyone around you in a 5x5 area.

  • Hawk Eyes

    Increases the character's melee weapon combat skill and attack speed for 15 seconds.

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