Franky
Don Krieg
Aokiji
Usopp
Sanji
Robin
Ace
Smoker
Chopper
Tashigi
Nami
Zoro
Law
Luffy
Buggy
Brook
Jinbe
Mihawk
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Iron FistDeals damage to the selected target. Maximum range: 1 SQM.
Fresh FireLaunches a wave of fire in the direction the character is facing, hitting all creatures in a 3x3 area.
Weapons LeftDeals damage several times to the selected target. Maximum range: 3 SQMs.
Strong RightLaunches a punch in the direction the character is facing; upon hitting a target or an obstacle, your character will dash toward it. The target will suffer 20% more damage from your attacks for 5 seconds.
Front Iron Skin (Passive)If the enemy is facing or to the side of Franky, they will deal 60% less damage.
Strong HammerDeals damage to everyone around you.
Cola PowerQuickly heals health and, if it exceeds it, creates a shield of up to 50% of your health. When the player has the shield active, they will deal 50% more damage.
Coup de VentLaunches a blast of wind in the direction the character is facing, dealing damage to enemies.
SUPERRemove todas as suas condições negativas e reseta todos os seus cooldowns. Durante 5 segundos: Fresh Fire: Deixa com condição de fogo. Weapons Left: Aumenta a área do dano.
Destroy HouThe character rapidly launches several rockets at their opponents. If a target is selected, the rocket will hit only them.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Dia no KobushiDeals damage to the selected target and leaves it bleeding. Maximum range: 1 SQM.
Yoroi ShieldDashes 3 SQMs in the direction you are facing, causing stun and damage when colliding with a creature.
VacuumPulls all creatures within the attack area, causing taunt, damage, slow and clustering them in front of you. If used on a player, it will pull only 1 SQM.
Wootz-Ko no Yoroi (Passive)Activates Don Krieg's invincible armor when his life drops below 60%, increasing his extra defense from 10% to 60%.
DartsLaunches a dart at all creatures in a 3x3 area, leaving them poisoned and stunned. When the poison effect ends, the player will suffer stun. If a target is selected, the dart will only be dealt to it.
Kenzan MantleReflects 50% of the damage taken, but you cannot move. It can be deactivated by using it again.
DaisensoUses the Great Battle Spear on basic attacks, increasing damage by 50% and setting targets on fire. Lasts 10 seconds.
Kaen HoshaPillars of fire surround them, dealing damage to everyone around.
Modoku Gasu Dan MH5Throws a deadly gas bomb at the chosen location, dealing damage for 4 seconds to everyone in the area.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Ice ShardDeals damage three times to the selected target. Maximum range: 3 SQMs.
Ice BallDeals damage to the selected target and to the others around it in a 2x2 area. Maximum range: 4 SQMs.
PartisanLaunches the attack in the direction the character is facing, hitting all creatures in a 5x3 area.
Ice TravelHits the selected target and all creatures in the path to it, causing stun. Maximum distance: 4 SQMs.
Ice TimeDeals damage to the selected target and stuns it. Maximum range: 4 SQMs.
Ice WallCreates 3 ice walls in front of you. You can create them up to 3 SQMs in front of you by saying Ice Wall "2 or Ice Wall "3. The walls last 10 seconds.
Ice RainRains down ice over a given area. There are two ways to use this attack: you can use it on the target or through the aim, launching it wherever you want.
Ice AgeCreates several ice spikes in the direction the character is facing. Whoever passes through the spikes will also take damage. They stay on the ground for 5 seconds.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Usopp HammerDeals damage to the selected target. Maximum range: 1 SQM.
Kaen BoshiDeals damage to the selected target. Maximum range: 5 SQMs.
Kemuri BoshiPrevents the target from using attacks for 3 seconds. Maximum distance: 5 SQMs.
Midori Boshi Take JavelinLaunches multiple attacks at the target, chasing it and dealing damage to everyone around it for 6 seconds. Maximum distance: 5 SQMs.
Midori Boshi DevilIt is used on the selected target, and also hits all creatures in the path to it. It will follow the target, dealing some extra damage. Maximum distance: 5 SQMs.
Midori Boshi SargassoDeals damage to the selected target and stuns it. Maximum range: 5 SQMs.
Midori Boshi Giant DevilDeals damage to the selected target and moves the creatures (does not work on players) to the same SQM as the main target.
Firebird StarLaunches a bird of fire in the direction the character is facing, hitting all creatures in a 5x3 area.
Make Seed TrapMakes 4 Seed Traps and 2 Taunt Seeds.
Make Kaen StoneMakes 10 Kaen Stones.
Make Kemuri StoneMakes 10 Kemuri Stones.
Make Pop StoneMakes 10 Pop Greens.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
ColierDeals damage to the selected target. Maximum range: 1 SQM.
Extra HacheThe attack will be launched in the direction the character is facing.
EpauleDeals damage once to everyone around you.
TauntDraws the attention of the creatures around you, making them attack you. Also drains a bit of the health of the creatures hit.
Diable JambeThe physical attack will become fire, with a chance to deal extra damage of this element. Your health will increase by 10% and your defense by 15%. Lasts 35 seconds.
Diable Jambe Extra HacheSimilar to Extra Hache, but it deals damage twice and a stun if it hits the creature.
Diable Jambe Flambage ShotDeals damage to the target. You need to be next to it.
Kick CourseDeals damage to everyone around you.
Diable Jambe Frit AssortieCauses damage to everything around you. (The area is larger than that of Epaule/Kick Course)
Sky WalkWhen used, you dash 1 SQM, your speed is increased and you have a chance to dodge attacks. Lasts 15 seconds.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
SpankDeals damage to the selected target. Maximum range: 3 SQMs.
HangStuns the selected target. Maximum distance: 3 SQMs.
DelphiniumCreates several hands in the direction the character is facing, hitting all creatures in a 5x3 area.
Spider NetCreates a wall of hands in front of you. Attacks pass through this wall. They occupy 3 SQMs and last 4 seconds.
Cien Fleur SpankDeals damage twice to everyone around you in a large area.
ClutchCausa dano no alvo selecionado e o deixa com stun. Distância máxima: 4 SQMs. Este ataque só pode ser usado em jogadores.
Campo de FloresDeals damage to everyone around you. The attack expands and then returns to its normal size, being able to hit the same creature twice.
Big TreeCreates a giant arm in the direction the character is facing, causing damage and stun in a 3x1 area.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Hi (Passive)Se você acertar 3x o Hidaruma ou o Hibashira no mesmo alvo, será ativada uma explosão em área que aplicará a condição de fogo em todos ao redor dele. Ganha um escudo baseado em 75% da sua mana máxima que, ao ser destruído, retornarão em 30 segundos.
KagerouDeals damage to the selected target. Maximum range: 3 SQMs.
HinamiLaunches a cone-shaped wave of fire in the direction the character is facing.
HiganDeals damage several times to the selected target. Maximum range: 3 SQMs.
HidarumaDeals damage to the selected target and sets it on fire. Maximum range: 3 SQMs.
HibashiraDeals damage to everyone around you and sets everyone hit on fire.
HikenLaunches a fire punch in the direction the character is facing, hitting all creatures in a 4x3 area.
EnteiDeals damage to the selected target and to those around it.
EruptionHits everyone around you with a fire attack in a large 4x4 area.
HiikariDeals damage to everyone who comes near you. The damage of your attacks increases by 35%. While active, they will consume your energy. Can be activated and deactivated whenever you want.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
White ShotDeals damage to the selected target. Maximum range: 3 SQMs.
White BlowDeals damage to the selected target and, if there is any creature next to it, the attack will ricochet.
White Shield (Passive)From this level on, the character starts to take 5% less damage from the attacks it suffers.
White ImpactDeals damage to everyone around you.
White RageSmoker's basic attack becomes smoke, its damage increases by 20% and the chance of White Shield being activated increases by 15%. Lasts 20 seconds.
White LauncherJumps onto the selected target, dealing damage. Maximum distance: 4 SQMs.
White SparkDeals damage to everyone around you in an area larger than White Impact.
White OutLaunches an attack in the direction the character is facing, causing damage and stun to all creatures in a 4x3 area.
White CutDeals damage to the selected target and to those around it in an X-shaped area. Maximum range: 1 SQM.
- Transformation: 1
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
Brain PowerDeals damage to the selected target. Maximum range: 3 SQMs.
HealHeals another player, just say Heal 'Player name. It can also be used on yourself.
Heal EveryoneHeals all players (including you) who are around you.
WeaknessMarks the target for 3 seconds. During this time, all attacks used on it (from any player) will deal 20% more damage. Maximum distance: 3 SQMs.
Mushroom BombDeals damage to the selected target and to the others around it in a 2x2 area. Maximum range: 4 SQMs.
Transformation: 2
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
Horn AttackDeals damage to the selected target. Maximum range: 1 SQM.
SearchingIt is used to locate a player's position, by saying Searching 'Player name. The higher your level, the greater the distance the searching can reach.
Transformation: 3
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
Strong PunchDeals damage to the selected target. Maximum range: 1 SQM.
Combo PunchDeals damage three times to the selected target. Maximum range: 1 SQM.
Transformation: 4
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
RolloutThe character gains more speed and starts rolling. Everyone around them will take multiple damage. Lasts 6 seconds.
Transformation: 5
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
Impactful JumpDeals damage to everyone around you.
AgilityIncreases the chance to dodge attacks.
Transformation: 6
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Arm PointIncreases your health by 50% and your basic attack by 60%. Lasts 5 minutes.
Big Horn AttackDashes 3 SQMs in the direction you are facing, dealing damage to the creatures it passes through.
Impactful Horn AttackLaunches an attack in the direction the character is facing, hitting all creatures in a 4x3 area.
Transformation: 7
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Brain PointIt is the initial transformation into Chopper.
Walk PointIncreases speed, health by 25% and basic attack by 10%. Lasts 5 minutes.
Heavy PointIncreases your health by 35% and basic attack by 20%. Lasts 5 minutes.
Guard PointIncreases your health by 50% and your defense by 50%. However, it reduces your speed and your damage by 20%.
Jump PointIncreases your health by 35%, your basic attack by 35% and your chance to dodge attacks by 30%. Lasts 5 minutes.
Horn PointIncreases your speed, your health by 40% and your basic attack by 45%. Lasts 5 minutes.
Mega PunchDeals damage to the selected target and to those around it. Maximum range: 1 SQM.
Destructive PunchDeals damage to everyone around you.
Trap PunchDeals damage to the selected target and stuns it. Maximum range: 1 SQM.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense HealHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
CutDeals damage to the selected target. Maximum range: 2 SQMs.
MutilateDeals damage to the selected target, leaving it bleeding and paralyzed. Maximum range: 1 SQM.
Scattering BlastDeals damage to everyone around you.
FerocityIncreases the character's Melee Weapon skill and attack speed for 10 seconds.
LacerateLaunches a slash in the direction the character is facing, hitting all creatures in a 5x1 area.
KamieIncreases the character's speed and gives a chance to dodge incoming attacks for 10 seconds.
SoruJumps onto the selected target, dealing 4 damage. Maximum distance: 4 SQMs.
Kiri ShigureDashes 1 SQM in the direction you are facing, dealing damage to the creatures it passes through.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Thunder ShockDeals damage to the selected target. Maximum range: 3 SQMs.
Clima Tact ThrowDeals damage to the selected target and, if there is any creature next to it, the Clima Tact will ricochet. Maximum range: 4 SQMs.
Thunder BallDeals damage to the selected target and leaves it electrified. Maximum range: 4 SQMs.
MirageCreates two copies of Nami that will attack the selected target. They last 30 seconds.
Thunder ChargeMarks the target for 5 seconds. During this time, every attack you use on it will deal 30% more damage.
Dark Cloud TempoLaunches a wave of electricity in the direction the character is facing.
Swing ArmDeals damage to the selected target and to those around it.
Thunderbolt TempoDeals damage to the selected target. Maximum range: 4 SQMs.
Thunder StormHits everyone around you in a large 5x5 area.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense HealHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Sanjuuroku Pondo HouDeals damage to the selected target. Maximum range: 2 SQMs.
Tatsu MakiDeals damage to everyone around you.
AshuraIncreases the character's attack speed for 15 seconds.
Hyakuhachi Pondo HouDeals damage to the selected target and to the other creatures around it. Marks the target for 3 seconds, making any attack used on it deal 20% more damage. Maximum range: 2 SQMs.
Kokujou Tatsu MakiLaunches a hurricane at the target that chases it for 4 seconds. During this time, the target will suffer paralyze and continuous damage. Maximum distance: 5 SQMs.
Gazami DoriDashes 3 SQMs in the direction you are facing, dealing damage to the creatures it passes through.
NigorizakeLaunches a slash in the direction the character is facing, hitting all creatures in a 5x3 area.
Air SlashDeals damage to everyone around you. Has a larger area than Tatsu Maki.
Nanajuuni Pondo HouHits everyone within the 3 SQMs in front of the player who uses it.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
Energy DefenseAll damage taken while this spell is active will be deducted from your Mana instead of your HP. Lasts 3 minutes and 20 seconds.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
KattoAcerta todos que estiverem nos 3 SQMs da frente do jogador que a usar. Room: Se o alvo estiver dentro, não há limite de distância. Se o ataque for usado sem um alvo, será lançado na direção em que você estiver virado.
Injection ShotDeals damage to the selected target and leaves it bleeding. Maximum range: 3 SQMs.
Gamma KnifeDuring this attack the target will be stunned and take multiple hits of damage; if you move the attack will be canceled. Maximum distance: 1 SQM.
CountershockDeals damage to the selected target and to those around it. Maximum range: 3 SQMs.
RoomWill heal every second you and all players who are in the same party and inside the Room. Creatures and other players will take damage. Duration: 10 seconds.
ShamblesThis attack can only be used inside the Room. You can switch places with any player who is inside the Room.
TaktEste ataque só poder usado dentro da Room. Se o jogador usar Takt'pull' irá puxar o alvo 1 SQM na sua direção. Se usar Takt'push' irá empurra-lo 1 SQM. Sem alvo: Acerta todos que estiverem na Room.
MesThis attack removes the target's heart. All damage the heart takes the target will also take. When the heart's health runs out, the target will start taking 20% more damage for 5 seconds. Maximum distance: 1 SQM.
- Transformation: 1
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
PistolThe attack will be launched in the direction the character is facing, hitting up to 2 creatures.
AxeDeals damage to the selected target. Maximum range: 1 SQM.
BazookaThe attack will be launched in the direction the character is facing, hitting up to 3 creatures. In addition to dealing damage, it also pushes the creatures.
HanabiDeals damage to everyone around you.
FuusenGains 20% defense, but cannot move. You can enable and disable the Fuusen whenever you want.
Gatling GunThe attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player can walk while using it.
Gear SecondIncreases Strenght by 30%, attack speed and movement speed. If the player uses Gear Second again, it will jump on the target. Two new attacks are unlocked (Jet Pistol and Jet Stamp) by this transformation. Lasts 30 seconds.
Gigant PistolThe attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. The creatures hit will suffer Stun.
Transformation: 2
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Jet PistolThe attack goes straight to the target and, if there is another creature near it, it will also hit it. Maximum distance: 2 SQMs.
AxeDeals damage to the selected target. Maximum range: 1 SQM.
BazookaThe attack will be launched in the direction the character is facing, hitting up to 3 creatures. In addition to dealing damage, it also pushes the creatures.
HanabiDeals damage to everyone around you.
FuusenGains 20% defense, but cannot move. You can enable and disable the Fuusen whenever you want.
Gatling GunThe attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player can walk while using it.
Gear SecondIncreases Strenght by 30%, attack speed and movement speed. If the player uses Gear Second again, it will jump on the target. Two new attacks are unlocked (Jet Pistol and Jet Stamp) by this transformation. Lasts 30 seconds.
Gigant PistolThe attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. The creatures hit will suffer Stun.
Jet StampDeals damage to the selected target. Maximum range: 1 SQM.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense RecoveryHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Bara Bara PunchDeals damage to the selected target. Maximum range: 4 SQMs.
Tokusei Muggy DamaDeals damage to the selected target and to those around it. Maximum range: 5 SQMs.
Bara Bara HouThe character separates their hand from their body for 10 seconds. During this time, all selected targets will be attacked by the hand.
Throwing KnivesLaunches the attack in the direction the character is facing, hitting all creatures in a 5x3 area.
Bara Bara DashDashes 3 SQMs in the direction you are facing, confusing the creatures it passes through.
Buggy DamaLaunches a bomb at the target, pushing back all who are hit. If there is no target, you can use it through aiming. Maximum distance: 3 SQMs.
Bara Bara FestivalThe character separates their body and starts spinning, rapidly launching swift knives at their opponents.
Bara Bara KaIncreases your attack speed (0.9s), your movement speed and gives a chance to dodge attacks. Lasts 7 seconds.
Bara Bara RainRains down a hail of cannonballs over a given area. It can be used on a target or through the aim, launching it wherever you want.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Fast SwingDeals damage to the selected target. Maximum range: 1 SQM.
Fierce FlurryThe attack will be launched in the direction the character is facing, hitting everyone in a 3x3 area. It will deal damage for 3 seconds, and the player cannot walk while using it.
Light Bones RushIncreases your attack speed, your movement speed and gives a chance to dodge attacks. Lasts 7 seconds.
Party MusicIncreases the health and the strength, melee weapon, distance combat and energy level skills of your character and all members of your group by 10% for 2 minutes.
Yomi Yomi No Mi (Passive)Yomi Yomi no mi enhances the user's soul to the point of being able to return to life after death.
Gavotte Bond AvantBrook leaps into the air and lands striking his cane on the ground, dealing damage to everyone around him.
Yahazu GiriDashes 4 SQMs in the direction you are facing, dealing damage to the creatures it passes through in a 4x3 area.
Nemuri Uta FlancLaunches an attack in the direction the character is facing, hitting all creatures in a 4x3 area.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
Heal WoundsHeals a medium amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
Karakusagawara SeikenContinuously deals damage to everyone around you.
Yarinami MurasameHits everyone within up to 2 SQMs around the player.
Gosenmaigawara SeikenDeals damage to the selected target and pushes it 2 SQMs away. Maximum range 1 SQM.
UchimizuDeals damage to the selected target. Maximum range: 4 SQMs.
Mizu KokoroPulls everyone within a 3x3 area in front of the character to the center and launches a 3x6 jet of water
KairagiIncreases your health by 20% and your defense by 20%. Lasts 10 seconds
Samegawara SeikenLaunches an attack in the direction the character is facing, hitting all creatures in a cone area.
BuraikanJinbei leaps onto the selected target and deals damage to the selected target. Maximum distance 4SQM.
LightGenerates a light with a radius of 3 SQMs around the character.
Small RecoveryHeals a small amount of HP.
RecoverHeals a medium amount of HP.
Intense HealHeals a large amount of HP.
JumpAllows you to jump to a floor above or below. It also takes you to the upper floor when you are standing on a rope spot.
HasteIncreases your speed for 20 seconds.
SuiheiDeals damage in a 1x3 area in front of the character.
Kokuto KogetsuDeals damage to everyone around you in a 5x5 area.
Kokuto SamidareDashes 5 SQMs in the direction you are facing, dealing damage to the creatures it passes through.
Kokuto IssenLaunches a slash in the direction the character is facing, hitting all creatures in a line of up to 5SQMs distance.
Still in RangeDeals damage to the selected target. Maximum range: 5 SQMs.
Chi wo Hau ZangekiLaunches a slash in the direction the character is facing, hitting all creatures in a line of up to 7SQMs distance.
Kokuto MuDeals damage to everyone around you in a 5x5 area.
Hawk EyesIncreases the character's melee weapon combat skill and attack speed for 15 seconds.